Steam on Linux use in March hit an all-time high of around 5.33% marketshare. Since then it pulled back to around 4% while for September 2026 the Steam Survey results are now in and it's clocking in just above 3%.
Valve News Archives

757 Valve open-source and Linux related news articles on Phoronix since 2007.
As part of Valve's work on developing the Steam Frame VR headset, they worked on foveated rendering support for the Mesa Turnip driver that supports the Qualcomm Adreno graphics with open-source Vulkan API support. Foveated rendering is the technique to more closely mimic human vision by rendering high detail at your direct gaze point and lower quality in the peripheral vision. For computer graphics, foveated rendering for headsets can be beneficial for conserving power in areas of the render frame that are less important to provide more performance with your main area of focus.
The Igalia consulting firm working with Valve is aiming to improve the Firefox web browsing experience when running on the Steam Deck handheld Linux-powered device.
Going back to last year the Igalia open-source consulting firm has been working on enhancing the Linux kernel to help Steam Play gaming on ARM64 and ensuring the FEX emulator is operating efficiently for x86/x86_64 games running on the likes of the Steam Frame. After other kernel work in recent months, there's finally an updated round of the FUTEX get_robust_list2 and set_robust_list2 system call patches.
Valve's Steam client beta today introduced Pyrowave as an experimental video codec for high bandwidth, low-latency video streaming.
Valve's Steam Frame VR headset that makes use of a Qualcomm Snapdragon 8 Gen 3 SoC with Adreno graphics is using the open-source "Turnip" Vulkan driver from Mesa as reported last year. For OpenGL it turns out that the Mesa Zink driver is being used on the Steam Frame for OpenGL atop the Vulkan API.
Valve just announced their long-awaited Steam Frame headset is now available.
Tonight Valve released a big Steam client beta update with a number of new features and fixes.
Valve just published the Steam Survey results for August 2026. After jumping above 4% in July, in August it fell back below that threshold. Meanwhile CachyOS continues gaining ground among Linux gamers.
In time for the weekend Linux gamers, Valve last night released the first preview of SteamOS 3.9 for the Steam Deck, Steam Machine, and other devices. This early preview comes with some exciting software updates.
DXVK 3.1 is out today as the newest feature release for this Direct3D 8 / 9 / 10 / 11 implementation built atop the Vulkan API as a key component to Valve's Steam Play (Proton).
Just in time for those that enjoy their Linux / Steam Play gaming on weekends, Valve and CodeWeavers today released Proton 11.0-2 as the newest stable release of this Wine 11.0 downstream that powers Steam Play for running Windows games gracefully on Linux.
For those with one of the original Valve Steam Controllers from a decade ago and looking to make use of it with the native HID Linux driver outside of the Steam client or SDL, an important addition is coming with the Linux 7.3 kernel release later in the year.
Valve just published the Steam Survey results for July 2026 and point to a small uptick in Linux gaming use.
Today's Steam client beta update brings some new game streaming enhancements for Linux gamers.
In addition to the initial build of Holo Core as AArch64 Arch Linux for the Steam Frame, another software milestone today in Valve's Linux gaming space is the release of DXVK 3.0.2 for Direct3D 8 / 9 / 10 / 11 APIs implemented over the Vulkan API for running Windows games.
As part of Valve's upcoming Qualcomm-powered Steam Frame headset, Valve has been collaborating with Collabora on the Arch Linux AArch64 base for their platform. Published today are the initial sources and binaries of this "Holo Core" base of Arch Linux AArch64 to be used by the Steam Frame.
Proton 11.0-1 was just released as stable as the newest major version of this downstream of Wine that powers Valve's Steam Play to provide for a great Windows gaming experience across conventional Linux systems plus the popular Steam Deck and brand new Steam Machine.
Back in March Steam on Linux use shot up to 5.33% as a big 3.1% improvement over February. In April it dropped to 4.52% and then fell to 3.99% in May. Valve just published the Steam Survey numbers for June and it points to another minor setback from the recent all-time high of Steam on Linux.
Valve today finally revealed pricing on their SteamOS Linux-powered Steam Machine living room PC. Given the ongoing RAM and storage pricing pressure, the Steam Machine pricing comes in at the high-end.
Overnight Valve released SteamOS 3.8.10 into the stable channel. for succeeding SteamOS 3.7. There's a lot happening across the board to their in-house Linux platform for the likes of the Steam Deck and upcoming Steam Machine hardware.
Daniel Schürmann of Valve's Linux team has posted a new VK_AMD_anti_lag implementation for the RADV open-source Radeon Vulkan driver.
Back in March Steam on Linux skyrocketed to 5.33% with more than double the Steam gaming marketshare of macOS. Then for April Steam on Linux pulled back to a still-great 4.52%, well above the times when Steam on Linux was at 2% or less for many years. Now the May 2026 figures have been published overnight by Valve.
Valve tonight released their beta version of SteamOS 3.8.6 that contains a number of notable enhancements, including native HDMI Variable Refresh Rate (VRR) support in initial form.
Valve's VKD3D-Proton component to Steam Play (Proton) for Direct3D 12 implemented over the Vulkan API has landed its descriptor heap (VK_EXT_descriptor_heap) support as a big step forward.
It seems that Valve isn't done expanding their open-source Linux graphics driver team and securing top talent for enhancing the Linux GPU drivers for a better gaming experience. One of the foremost leading Mesa developers has left AMD to join Valve.
A few days ago the widely-used SDL library added support for the new Steam Controller without depending upon the Steam client. Now another improvement for the new Steam Controller has been merged to this widely-used library for cross-platform games/apps with software/hardware abstractions.
Valve's new Steam Controller, which began shipping earlier this month for $99 USD, is a great piece of hardware. This high-end gaming controller is great hardware wise but what some may not enjoy about it currently is the tight integration with the Steam controller and no native OS drivers currently for use outside of Steam. As a big win today, the widely-used SDL3 gaming software/hardware abstraction library has added support for the new Steam Controller that works outside the confines of Steam.
For those eager to get their hands on Valve's new Steam Controller, the gaming controller is now shipping.
It turns out the Steam Deck OLED gaming handheld has not had working audio support with the mainline (upstream) Linux kernel since a change in late 2023 that was merged for Linux 6.8. There was an AMD ASoC audio change that inadvertently broke audio support for the Steam Deck OLED handheld but not affecting the original LCD model. Valve's downstream Steam OS kernel has compensated for this known breakage and other distributions targeting the Steam Deck OLED have carried the patch, but now there is a proper solution upstream ahead of Linux 7.1-rc2.
Steam on Linux use in March had skyrocketed to 5.33%, a 3.1% boost month-over-month and easily the highest level we've seen Steam on Linux at since its inception more than a decade ago. This record growth came amid the ongoing success of the Steam Deck handheld and Steam Play (Proton) for enabling more Windows games to run well on Linux. The April numbers are in and the Linux gaming marketshare pulled back somewhat but still remaining healthy.
Back in 2018, Valve open-sourced their Steam networking sockets library as a basic network transport layer for games. This library is used by games from Counter-Strike to Dota 2 and since its public open-source drop has been picked up elsewhere. Finally after going nearly four years without a new version, GameNetworkingSockets v1.5 dropped today.
Valve just announced that their new Steam Controller will be going on sale on 4 May. Pricing in the US is at $99 USD.
Valve and CodeWeavers have just released Proton 11.0 Beta as their first beta milestone for this software that powers Steam Play now rebased against upstream Wine 11.0.
If Valve's latest Steam Survey monthly figures are accurate, Steam on Linux enjoyed a very wild month of March. Steam on Linux is now above the 5% threshold and more than twice the size of the Steam on macOS marketshare.
In addition to last night's Steam client beta with Steam Runtime container support for the client and that SteamRT3 client now a 64-bit build, Valve also released a big preview update to the forthcoming SteamOS 3.8. The SteamOS 3.8 preview release brings initial support for Steam Machine hardware, various handheld gaming device support improvements, various other Steam Deck updates, improved compatibility with newer Intel and AMD platforms, and its KDE Plasma desktop is now using Wayland by default.
An interesting new Steam client beta dropped overnight from Valve with some exciting low-level enhancements.
Valve just published the latest Steam Survey monthly figures to provide insight on various software and hardware trends across this dominant gaming ecosystem. One of the most interesting measurements is the monthly changes in the size of the Linux gaming marketshare.
The EFI subsystem updates have been merged for the in-development Linux 7.0 kernel. Worth mentioning here is a new quirk for helping Valve's Steam Deck handheld.
After Steam on Linux gaming hit a record high in December of 3.58%, the January 2026 numbers are now published.
Valve and CodeWeavers today released Proton 10.0-4 as their newest update to this downstream of Wine that powers Steam Play for running Windows games on Linux.
Valve released the SteamOS 3.7.20 beta overnight and with it they are finally building the NTSYNC kernel driver for helping accelerate Windows NT synchronization primitives.
Back on the 1st Valve published the Steam Survey results for December 2025 and they put the Linux gaming marketshare at 3.19%, a 0.01% dip from November. But now the December results have been revised with a nice bump to the Linux marketshare.
Back in November Steam on Linux use hit an all-time high at 3.2%. With the still increasing popularity around the Steam Deck powered by the Arch Linux based SteamOS, Linux gaming continuing to grow thanks to Steam Play (Proton), and excitement around the upcoming Steam Frame and Steam Machine hardware, the Linux gaming outlook continues to be positive. The Steam Survey results for December 2025 are out tonight and with just a tiny dip to Linux use.
Valve's Steam Deck with SteamOS features built-in crash data collection as well as for logging other system events worth having knowledge about like the split-lock detection and other events. This is all opt-in by users for data collection by Steam, but for those curious about a bit more insight into this Steam Deck data collection, a presentation at this past week's Linux Plumbers Conference dove into the matter.
The Steam Survey results are out for November 2025 and continue to be very positive for the growing adoption of Linux gaming thanks to the success of the Steam Deck, the underlying Steam Play (Proton) software, and now further excitement thanks to the upcoming Steam Machine and Steam Frame.
Originally opened in September 2020 by NVIDIA Linux engineer James Jones, tonight the Vulkan VK_EXT_present_timing extension was finally merged! Five years in the making and incorporating contributions from Google, NVIDIA, AMD, Collabora, Samsung, Unity, and Red Hat is this prominent new addition to the Vulkan API.
In addition to Valve contributing to the open-source Radeon Vulkan driver for enhancing the Linux gaming experience and their AMD-powered Steam Deck, the upcoming Steam Frame VR headset is making use of Mesa's open-source "Turnip" Vulkan driver for Qualcomm Adreno graphics.
An updated version of the Steam Linux Runtime 4 branch was rolled out that has now shifted from Debian 11 to Debian 13 libraries for some significant upgrades. In the process more libraries have gone x86_64 only in foregoing the i386 builds. In addition, the SDL 2 library support for the Steam Runtime is now provided by sdl2-compat as the compatibility layer for SDL2 atop SDL3.
Hans-Kristian Arntzen of Valve just announced VKD3D-Proton 3.0 as a major update to this Direct3D 12 implementation atop the Vulkan API that is used by Valve's Steam Play (Proton).
757 Valve news articles published on Phoronix.
