
PC Critic Reviews
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Mixed or Average
positive
2(10%)
mixed
15(71%)
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Showing 22 Critic Reviews
Sep 12, 2016
80
With a well written (albeit not exactly original) story and a nicely crafted gameplay experience featuring plenty of content, ReCore is the game to get for those looking for an involving action adventure title. Sadly, the experience is a bit lessened by the generally low challenge level, which makes Corebots mechanics almost superfluous, slightly repetitive combat, disappointing boss battles and a variety of technical issues.
Sep 13, 2016
75
The action is fun and the exploration kept me interested. I just wish the pacing towards the end was better. While it mimicked the parts I love about classic adventure titles, it also copied the poor padding practices as well.
Sep 12, 2016
73
Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing for the strong combat and platforming gameplay within. It feels like a great, arcadey action platformer spread across too big a canvas, and it asks you to draw back over the same lines a few too many times.
Sep 24, 2016
72
Recore is a refreshing mix of platformer and shooter at heart, but also an action adventure that suffers from too much slack.
Sep 16, 2016
70
ReCore is an interesting robotic Frankenstein of various game parts. They don’t always work well together, but when they do the collective whole is a rather wonderful creation. However as not all parts were created equal expect some frustration and the occasional fumble.
Sep 20, 2016
70
ReCore is unexpectedly big and its modest amount of content turns this huge world into an empty one. It has solid action gameplay but after some time, it turns into an annoying grindfest. The company could have made a better game if they hadn't focused on Mighty No 9.
Sep 27, 2016
70
You can feel all the effort, care and originality they put into the ReCore game. We don’t see many platformers like this and most things in the game work just fine. But a couple of bad design decisions and technical issues ruin that good feeling unfortunately.
Dec 12, 2016
70
The biggest obstacle on ReCore’s path to greatness is the uneven pacing of the campaign. First couple of hours, when the game gradually unveils its secrets, are almost perfect, but then it becomes unnecessarily hard and the story gets watered down too much. [12/2016, p.44]
Oct 21, 2016
66
As you run along the main questline, building robocompanions and navigating platforms, it feels like Inafune had finally made a top-quality game. But then you hit a literal roadblock: to open a door and advance the story, you have to turn back and collect cores that are hidden all over the world or awarded for completion of dungeons that up until now were optional. That’s when ReCore’s shortcomings, like lifeless world and repetitive combat with respawning enemies, become really annoying. [Issue#213, p.62]
Sep 12, 2016
60
ReCore is a style of game we haven't seen in a while. Part Mega Man Legends, part Metroid Prime, ReCore puts exploration and platforming at the forefront. With your trusty corebot pals, you'll double jump and dash through an open world and some damned fiendish dungeons. While ReCore trips up a bit with some odd combat and gating mechanics, it's still worth your time if you remember how platforming was in the old days.