Stride.UI 4.2.0.2381

Prefix Reserved
This package has a SemVer 2.0.0 package version: 4.2.0.2381+gd8c91218.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Stride.UI --version 4.2.0.2381
                    
NuGet\Install-Package Stride.UI -Version 4.2.0.2381
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.

                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.

                    
Directory.Packages.props

                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Stride.UI --version 4.2.0.2381
                    
#r "nuget: Stride.UI, 4.2.0.2381"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Stride.UI@4.2.0.2381
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Stride.UI&version=4.2.0.2381
                    
Install as a Cake Addin
#tool nuget:?package=Stride.UI&version=4.2.0.2381
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-android34.0 is compatible.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-ios18.0 is compatible.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (13)

Showing the top 5 NuGet packages that depend on Stride.UI:

Package Downloads
Stride.Assets

Package Description

Stride.Core.Assets.CompilerApp

Package Description

Stride.Editor

Package Description

Stride.CommunityToolkit

Helpers and extensions for the Stride Game Engine, for code-only projects and Game Studio projects alike. Thin wrappers over Stride's own APIs: they shorten the common tasks without hiding the engine. What's inside: - Code-only bootstrap: game.Run(start, update), SetupBase3D / SetupBase2D, default graphics compositor, camera, light and ground in one call - Entity, Game, Camera, Transform, Model and Script System extensions: component search, LookAt, screen-to-world rays, delays, repeats and timers - Procedural primitives (cube, sphere, capsule, cylinder, cone, torus, teapot, plane and 2D shapes) with materials, no assets required - MeshBuilder and TextureCanvas for building meshes and textures in code - On-screen text: DebugOverlay (scalable, high-DPI aware, per-line background), EntityTextComponent and WorldTextComponent - Camera controllers for 3D (fly) and 2D (pan and zoom) scenes with built-in key help - Easing functions, math and random helpers, collection helpers Physics helpers are in Stride.CommunityToolkit.Bepu (recommended) and Stride.CommunityToolkit.Bullet. Vector shapes with pixel-constant outlines are in Stride.CommunityToolkit.Shapes, and immediate-mode 3D debug primitives in Stride.CommunityToolkit.DebugShapes. Code-only projects also need Stride.CommunityToolkit.Windows or Stride.CommunityToolkit.Linux, which bring in the asset compiler. Stride compatibility (each toolkit version is built for one Stride release): - Stride 4.4: this version - Stride 4.3: 1.0.0-preview.62 - Stride 4.2: 1.0.0-preview.61 Documentation: https://stride3d.github.io/stride-community-toolkit/ Source and 50+ runnable examples: https://github.com/stride3d/stride-community-toolkit

VL.Stride.Runtime

Cross-platform base package

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on Stride.UI:

Repository Stars
Cysharp/R3
The new future of dotnet/reactive and UniRx.
outfox/fennecs
...the little C# ECS that loves you back! 🦊
sebas77/Svelto.MiniExamples
Svelto.ECS Examples (Unity, .Net, Stride)
stride3d/stride-community-toolkit
Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building experiences for Stride with .NET.
Version Downloads Last Updated
4.4.0-beta9 243 10/4/2026
4.4.0-beta8 890 9/21/2026
4.4.0-beta7 531 9/16/2026
4.4.0-beta6 728 9/8/2026
4.4.0-beta5 7,074 8/14/2026
4.4.0-beta4 1,710 7/18/2026
4.4.0-beta3 193 7/17/2026
4.4.0-beta2 731 7/4/2026
4.4.0-beta1 324 6/30/2026
4.3.0.2507 19,278 11/16/2025
4.3.0.2503 817 11/14/2025
4.2.1.2487 2,216 12/2/2025
4.2.1.2485 2,641 10/24/2025
4.2.1.2442 4,270 8/24/2025
4.2.0.2381 9,101 3/8/2025
4.2.0.2374 1,276 2/23/2025
4.2.0.2371 586 2/21/2025
4.2.0.2293 4,751 1/1/2025
4.2.0.2282 1,317 12/14/2024
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