If I drag my output window (which has an ISF shader rendering to it normally), it flashes and jumps back and forth as if it is still being dragged from the starting position to the ending position of the drag even after dropping it in a final position. i.e. It sequentially redraws itself along the old drag path while flashing. It doesn't even require a scenario to be running. My laptop has dual graphics cards and the behavior is the same for both. I also have my display zoom set to 100%.
3.4.1 Seems to be working correctly.
If I drag my output window (which has an ISF shader rendering to it normally), it flashes and jumps back and forth as if it is still being dragged from the starting position to the ending position of the drag even after dropping it in a final position. i.e. It sequentially redraws itself along the old drag path while flashing. It doesn't even require a scenario to be running. My laptop has dual graphics cards and the behavior is the same for both. I also have my display zoom set to 100%.
3.4.1 Seems to be working correctly.