Skip to content

[d3d9] Update sampler state when binding a different texture - #5549

Merged
doitsujin merged 1 commit into
doitsujin:masterfrom
K0bin:borderlands-aniso
Mar 12, 2026
Merged

doitsujin merged 1 commit into
doitsujin:masterfrom
K0bin:borderlands-aniso

Conversation

@K0bin

@K0bin K0bin commented Mar 12, 2026

Copy link
Copy Markdown
Collaborator

Fixes #5441

If we disable anisotropic filtering based on whether the texture has mipmaps or not, we also need to update that when binding a different texture.

@K0bin
K0bin requested a review from doitsujin March 12, 2026 14:21
@K0bin K0bin added the d3d9 label Mar 12, 2026
@WinterSnowfall

Copy link
Copy Markdown
Contributor

Nicely done, good job figuring this one out.

@doitsujin
doitsujin merged commit 3730b70 into doitsujin:master Mar 12, 2026
4 checks passed
@K0bin
K0bin deleted the borderlands-aniso branch March 12, 2026 16:47
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

[D3D9] Borderlands 2 Grass Shading Artifact With Anisotropic Filtering

3 participants