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Copy file name to clipboardExpand all lines: README.md
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@@ -319,8 +319,8 @@ the Wine prefix. Removing the option will revert to the previous behavior.
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|`nod3d11`|`PROTON_NO_D3D11`| Disable `d3d11.dll`, for d3d11 games which can fall back to and run better with d3d9. |
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|`nod3d10`|`PROTON_NO_D3D10`| Disable `d3d10.dll` and `dxgi.dll`, for d3d10 games which can fall back to and run better with d3d9. |
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|`dxvkd3d8`|`PROTON_DXVK_D3D8`| Use DXVK's `d3d8.dll`. |
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|`noesync`|`PROTON_NO_ESYNC`| Do not use eventfd-based in-process synchronization primitives. |
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|`nofsync`|`PROTON_NO_FSYNC`| Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no `FUTEX_WAIT_MULTIPLE` support.) |
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||`PROTON_NO_NTSYNC`| Do not use ntsync. |
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||`HOST_LC_ALL`| Set value to a locale to override all other system locale settings for a game. This variable should be used instead of `LC_ALL`. |
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|`disablenvapi`|`PROTON_DISABLE_NVAPI`| Disable NVIDIA's NVAPI GPU support library. |
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|`nativevulkanloader`|| Use the Vulkan loader shipped with the game instead of Proton's built-in Vulkan loader. This breaks VR support, but is required by a few games. |
@@ -341,5 +341,6 @@ the Wine prefix. Removing the option will revert to the previous behavior.
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|`fnad3d11`|`FNA3D_FORCE_DRIVER=D3D11`| Force FNA to use D3D11 for rendering. |
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|`seccomp`|`PROTON_USE_SECCOMP`|**Note: Obsoleted in Proton 5.13.** In older versions, enable seccomp-bpf filter to emulate native syscalls, required for some DRM protections to work. |
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|`d9vk`|`PROTON_USE_D9VK`|**Note: Obsoleted in Proton 5.0.** In older versions, use Vulkan-based DXVK instead of OpenGL-based wined3d for d3d9. |
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|`noesync`|`PROTON_NO_ESYNC`|**Note: Obsoleted in Proton 11.0.** In older versions, do not use eventfd-based in-process synchronization primitives. |
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