DirectX Tool Kit currently supports DirectX 11.x. While not everything in the tool kit is applicable to DirectX 12, a subset of the graphics functionality makes sense.
- DDSTextureLoader
- WICTextureLoader
- ScreenGrab
- SpriteBatch
- SpriteFont
- GeometricPrimitive
- Model
DirectX 12 has a very different approach to state and shaders, so perhaps that would be best done by implementing a PSOFactory. This would likely be used in place of CommonStates and Effects for DirectX 12.
DirectXHelpers12 would be a good place for the new SetDebugObjectName template and an UpdateSubResource equivalent.
Also a GenerateMips helper since 'auto-gen' mips is not a DX12 feature.
A LinearAllocator for handling communication with the GPU is also essential.
Note that you can currently use DirectX Tool Kit in DX12 apps through Direct3D 11 interop.
Audio, GamePad, and SimpleMath work "as is".
DirectX Tool Kit currently supports DirectX 11.x. While not everything in the tool kit is applicable to DirectX 12, a subset of the graphics functionality makes sense.
DirectX 12 has a very different approach to state and shaders, so perhaps that would be best done by implementing a PSOFactory. This would likely be used in place of CommonStates and Effects for DirectX 12.
DirectXHelpers12 would be a good place for the new SetDebugObjectName template and an UpdateSubResource equivalent.
Also a GenerateMips helper since 'auto-gen' mips is not a DX12 feature.
A LinearAllocator for handling communication with the GPU is also essential.
Note that you can currently use DirectX Tool Kit in DX12 apps through Direct3D 11 interop.
Audio, GamePad, and SimpleMath work "as is".