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Add sleep timer option for the headless platform - #21423
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…rmOptions, allowing SleepLoopRenderTimer to be enabled
kekekeks
reviewed
May 26, 2026
| { | ||
| for (var c = 0; c < count; c++) | ||
| s_renderTimer?.ForceTick(); | ||
| if (s_renderTimer is not HeadlessRenderTimer timer) |
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For sleep loop timer we can probably spin a dispatcher frame until the next tick? I. e. call Compositor.RequestCommitAsync and stop dispatcher frame once it completes.
kekekeks
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Jun 8, 2026
maxkatz6
added this pull request to the merge queue
Jun 9, 2026
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You can test this PR using the following package version. |
MrJul
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Jun 23, 2026
* Add ShouldRenderOnUIThread//Fps options to the AvaloniaHeadlessPlatformOptions, allowing SleepLoopRenderTimer to be enabled * Don't throw from ForceRenderTimerTick * Run DispatcherFrame on RequestCommitAsync, when HeadlessRenderTimer is not available * This method apparently was public
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What does the pull request do?
Allows to run headless rendering more efficiently, although less controlled.
New APIs (naming copied from pre-existing linux options):
public class AvaloniaHeadlessPlatformOptions { + public int Fps { get; set; } = 60; + public bool ShouldRenderOnUIThread { get; set; } = true; }