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A bit better handling of gpu context loss - #21387
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MrJul
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Resolve conflicts: - ServerCompositionTarget.cs: keep try/catch extraction from PR, adopt Size parameter from master - ServerCompositor.UserApis.cs: keep ResetAllGpuResources() from PR alongside master's changes Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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Brings the GPU robustness work relevant to LittleBigMouse#506 (empty layout view on DisplayLink docks / mixed dual-GPU setups): proper GPU context loss handling (AvaloniaUI/Avalonia#21387), region dirty rect clipping disabled by default (#21553), stencil buffers re-enabled (#21586), and unfiltered adapter selection (#21695). Co-Authored-By: Claude Fable 5
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Don't propagate RenderTargetCorruptedException/RenderTargetNotReadyException from ServerCompositionTarget, introduce a way to properly reset GPU resources for a lost context by ServerCompositor when deterministic dispose order is required (i. e. EGLContext depends on some other resource, so we need to destroy EGLContext before that resource).