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10 October 2026
- diffhist m List of retro style video game consoles 12:05 +1 Dtf1978 talk contribs (url syntax only)
- diffhist Module:Check for unknown parameters 08:31 −19 Johnuniq talk contribs (implement edit request from User:Zackmann08 to remove 'coord' from default in mapframe_params table per talk permalink)
- diffhist m Pokémon Mini 07:23 +1 Scholalar talk contribs (→Design and specifications: Typography)
- diffhist Dreamcast 07:05 −1 ~2026-54492-99 talk (→(top)) Tags: Manual revert Mobile edit Mobile web edit
- diffhist Dreamcast 06:59 +1 ~2026-54492-99 talk (→(top)) Tags: Reverted Mobile edit Mobile web edit
- diffhist EVO Smart Console 06:59 +1,868 Waxworker talk contribs (Rescuing 10 sources and tagging 0 as dead.) #IABot (v2.0.9.6) Tag: IABotManagementConsole [1.3]
- diffhist Dreamcast 06:58 0 ~2026-54492-99 talk (→(top)) Tags: Reverted Mobile edit Mobile web edit
- diffhist Dreamcast 06:57 0 ~2026-54492-99 talk (→(top)) Tags: Reverted Mobile edit Mobile web edit
9 October 2026
- diffhist Amazon Fire TV 19:41 −1 Xose.vazquez talk contribs (→Third generation)
- diffhist Amazon Fire TV 19:41 +128 Xose.vazquez talk contribs (→Fire TV Stick 4K: 3rd Generation with Vega OS: https://www.aboutamazon.com/news/devices/fire-tv-stick-4k-new-remote)
- diffhist Game & Watch 19:17 +199 Em3rgent0rdr talk contribs (The 1986 SHARP book gives internal & external schematics for these early SM5XX chips, which have specify external 32.768kHz crystal oscillator which connects through to an internal "CG: Clock Generator" which connects to a "DIV: Frequency Divider" with 15-stages, so presumably these games would be internally running at some positive-power-of-two division of 32.768kHz, but I can't seem to find which specific division of 32.768kHz these early games actually ran at.) Tag: Visual edit
- diffhist Game & Watch 17:48 −15 RickyCourtney talk contribs (→History: Nibbles is archaic.) Tags: Mobile edit Mobile web edit Advanced mobile edit
- diffhist Nintendo Entertainment System 17:14 −5 Ukalik0 talk contribs (Changed subheader to be more encyclopedic) Tag: Visual edit
- diffhist m Atari 2600 17:03 +56,807 PeterCooperJr talk contribs (Interceptor: Reverting unexplained deletion by ~2026-54338-04) Tags: CVPI Rollback
- diffhist Atari 2600 17:02 −56,807 ~2026-54338-04 talk (→History) Tags: Reverted blanking Visual edit
- diffhist Game & Watch 17:02 +427 Em3rgent0rdr talk contribs (→History: add their clock rate of 61us, and how that relates to standard 32.768 kHz oscillator rate of portable watches of the day.) Tag: Visual edit: Switched
- diffhist Game & Watch 16:23 +78 Em3rgent0rdr talk contribs (→History: SM511/2 added at 256-entry "Melody ROM" of 6 bits for each Melody command) Tag: Visual edit
- diffhist Game & Watch 15:55 +52 Em3rgent0rdr talk contribs (infobox: specify this "CPU" is a "MCU family" and hyperlink a couple abbreviations) Tag: Visual edit
- diffhist Game & Watch 15:51 +412 Em3rgent0rdr talk contribs (→History: dug up datasheets for these 4 chip variants. Infobox incorrectly gave "260 bytes" as RAM...the actual RAM is much smaller and measured in nibbles. (I think someone misinterpreted 65x4 to mean 4 banks of 65 bytes, but really that is 65 nibbles...I also don't know where that extra 65th address is about.)) Tags: Visual edit: Switched Disambiguation links added
- diffhist m Commodore 64 Games System 15:36 +5 Rodw talk contribs (Disambiguating links to Batman (disambiguation) (link changed to Batman (1989 video game)) using DisamAssist.)
- diffhist Game & Watch 14:53 +253 Em3rgent0rdr talk contribs (→History: "microcontroller" instead of "CPU" and "containing" instead of "paired" because the memory is integrated inside the chip. Also the RAMs use nibble (4-bit) word sizes. Also actual size depends on model.) Tag: Visual edit