The tech specs for the Microsoft’s upcoming Xbox Project Scorpio are here, courtesy of Digital Foundry, and—on paper on least—Microsoft has hit its six teraflops performance goal for the console and then some. If early performance in Forza and testing by the company is anything to go by, Scorpio will play a good chunk of games at a native 4K resolution and at 60FPS.
Even better for gamers with a large library of existing Xbox One games, the full power of Scorpio can be “theoretically” be used to give older games a performance boost. While this doesn’t mean that older games will suddenly run at 4K or 60FPS, games that had issues running smoothly the Xbox One are likely to run as intended on Scorpio.
“We’ve taken the approach that we do with 360 [games] on Xbox One,” says Microsoft, “where you will never see a torn frame, because we have enough performance there to ensure that.”
More bandwidth than a GTX 1080
At the heart of Project Scorpio is an all-new AMD GPU, which features 40 “customised” Radeon compute units (compared to just 12 on the Xbox One and Xbox One S) clocked at an impressive 1172MHz. That’s a substantial increase over Xbox One GPU’s 853MHz clock speeds, and even the PS4 Pro‘s 911MHz. Microsoft has doubled the amount of shader engines and render back-ends, and quadrupled the GPU L2 cache size, which it claims has boosted the GPU fill-rate by 2.7x. That’s more than enough, it says, for native 4K gaming.
The new GPU—which still lives on the same 360mm-square die as the CPU—is paired with 12GB of GDDR5 memory, marking a move away from the DDR3/ESRAM pairing of the Xbox One towards the unified memory architecture favoured by Sony’s PlayStation 4. In theory, latency will be higher compared to the Xbox One’s ESRAM, but Microsoft says that “in terms of aggregate performance, the improved bandwidth and improved GPU performance means we don’t hit any issues.”

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