Welcome to the family, @playouya. pic.twitter.com/QBkUjd4C53
— R Λ Z Ξ R (@Razer) July 27, 2015
The Ouya Android microconsole went out not with a bang but with a bazillion tweets. Monday morning saw Ouya’s founder, Julie Uhrman, direct Twitter posts at a number of people who had worked on or developed for the Ouya, along with one vague nod to the gaming-hardware folks at Razer.
Shortly afterward, the companies announced an acquisition deal, which had already been signed on June 12, that made no bones about it: Ouya’s software, storefront, and technical staff were being swallowed up by Razer, while the original hardware was now discontinued. Financial terms were not disclosed.
Razer went so far as to kick a little sand in the face of the little-console-that-couldn’t—by advertising its own Forge microconsole as a “more advanced” system and telling Ouya owners that they will receive “a clear path of migration” to buy the company’s current $100, AndroidTV-compatible box.
At the very least, according to the announcement, Ouya’s Bluetooth controllers will be compatible with Forge, and Ouya accounts full of games will transfer to Razer’s own upcoming gaming storefront. Instead of launching an Ouya-branded online games shop, however, Razer is opting to relaunch its Cortex “game launcher” software with an Ouya-powered games shop in it. Razer’s press release also hinted to Ouya-branded content launching on AndroidTV devices, but it didn’t clarify how or why Razer will operate two separately branded storefronts with similar content.

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